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Quickstart

Introduction

StreamVideo is a highly customizable SDK that facilitates adding calling (audio and video) support to your apps. The SDK consists of three parts:

  • low-level client - responsible for establishing calls, built on top of WebRTC.
  • SwiftUI SDK - SwiftUI components for different types of call flows.
  • UIKit SDK - UIKit wrapper over the SwiftUI components, for easier usage in UIKit based apps.

In this tutorial, we will build a video calling app that shows how you can integrate the SDK in few simple steps.

Creating a project

To get started with the StreamVideo SDK, open Xcode and create a new project.

  • Create a new Swift project in Xcode
  • Choose iOS from the list of platforms
  • Choose the "App" template
  • Use VideoDemoSwiftUI for the project name
  • Select "SwiftUI" in the Interface option

Screenshot shows how to create a project in Xcode

We are going to use the Swift Package Manager to fetch the SDK.

Screenshot shows how to add the SPM dependency

  • Choose "Add Package" and wait for the dialog to complete.
  • Select StreamVideo and StreamVideoSwiftUI (if you use SwiftUI, otherwise also select StreamVideoUIKit).

Screenshot shows selection of dependencies

You now have an empty project for your video calling app with the StreamVideo SDK as a dependency. Let's get started by displaying some content.

Setting up the StreamVideoUI object

StreamVideoUI is the main access point to our SwiftUI SDK. It's created with the following values:

  • apiKey - your unique API key that's available in your dashboard.
  • user - the UserInfo struct that contains information about the currently logged in user.
  • token - the current user's Token.
  • tokenProvider - called when a token is expired. We strongly recommend that you use token that expires (for security reasons), and provide a way for the SDK to fetch a new token when the current one expires, with the tokenProvider closure.

Depending on your app architecture, you can keep the StreamVideoUI in a place where the lifecycle is tied to the lifecycle of the currently logged in user.

In this example, for simplicity, we will add it in the SwiftUI App file, as a @State variable, and set it up on init. In your app, you should setup the StreamVideoUI object after you login your user.

Open up the file VideoDemoSwiftUIApp in your Xcode project and add the following contents to it:

import SwiftUI
import StreamVideo
import StreamVideoSwiftUI

@main
struct VideoDemoSwiftUIApp: App {

@State var streamVideo: StreamVideoUI?

init() {
setupStreamVideo(with: "key1", userCredentials: .demoUser)
}

private func setupStreamVideo(
with apiKey: String,
userCredentials: UserCredentials
) {
streamVideo = StreamVideoUI(
apiKey: apiKey,
user: userCredentials.user,
token: userCredentials.token,
tokenProvider: { result in
// Call your networking service to generate a new token here.
// When finished, call the result handler with either .success or .failure.
result(.success(userCredentials.token))
}
)
}

var body: some Scene {
WindowGroup {
ContentView()
}
}
}

In this example, we're using a hardcoded demo user, with a token that never expires:

struct UserCredentials {
let user: User
let token: UserToken
}

extension UserCredentials {
static let demoUser = UserCredentials(
user: User(
id: "testuser",
name: "Test User",
imageURL: URL(string: "https://vignette.wikia.nocookie.net/starwars/images/2/20/LukeTLJ.jpg")!,
customData: [:]
),
token: UserToken(rawValue: "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJzdHJlYW0tdmlkZW8tZ29AdjAuMS4wIiwic3ViIjoidXNlci90ZXN0dXNlciIsImlhdCI6MTY2NjY5ODczMSwidXNlcl9pZCI6InRlc3R1c2VyIn0.h4lnaF6OFYaNPjeK8uFkKirR5kHtj1vAKuipq3A5nM0")
)
}

With this, our StreamVideoUI object is setup, and the UI components are ready to be used inside your app.

Let's see an example on how to invoke a call. The UI would be simple - just a text field to enter the call id and a button to start the call.

Add the following code in the ContentView file in Xcode.

import StreamVideo
import StreamVideoSwiftUI
import SwiftUI

struct ContentView: View {

@Injected(\.streamVideo) var streamVideo

@StateObject var callViewModel = CallViewModel()
@State var callId = ""

var body: some View {
VStack {
TextField("Insert a call id", text: $callId)
.textFieldStyle(.roundedBorder)
.padding()

Button {
resignFirstResponder()
callViewModel.startCall(
callType: "default",
callId: callId,
members: [/* Your list of participants goes here. */]
)
} label: {
Text("Start a call")
}
}
.padding()
.modifier(CallModifier(viewModel: callViewModel))
}
}

Here, you need to create the CallViewModel, which deals with the call related state and provides access to features like muting audio/video, changing the camera, starting / stopping calls etc.

In the example, we're also setting a CallModifier to the view. With this modifier, the calling support is added to your view. The modifier handles everything from reporting incoming / outgoing calls to showing the appropriate UI based on the call state.

note

The way we retrieve the streamVideo object here is through the @Injected property wrapper (read more on this page.)

UI Customizations

Appearance

When you create the StreamVideoUI object, you can optionally provide your own version of the Appearance class, that will allow you to customize things like fonts, colors, icons and sounds used in the SDK.

For example, let's change the default hang up icon. For this, we would need to create a new Images class, and modify its hangup property. Then, we need to initialize the Appearance class with the updated Images and pass it to the StreamVideoUI object.

var images = Images()
images.hangup = Image(systemName: "phone.down")
let appearance = Appearance(images: images)
streamVideo = StreamVideoUI(
apiKey: "your_api_key",
user: userCredentials.userInfo,
token: userCredentials.token,
videoConfig: VideoConfig(),
tokenProvider: { result in
result(.success(user.token))
},
appearance: appearance
)

If you want to learn about all the possible appearance customizations (fonts, colors, icons and sounds), please check the following page.

View Customizations

The SwiftUI SDK allows complete view swapping of some of its components. This means you can, for example, create your own (different) outgoing call view and inject it in the slot of the default one. For most of the views, the SDK doesn't require anything else than the view to conform to the standard SwiftUI View protocol and return a view from the body variable.

To abstract away the creation of the views, a protocol called ViewFactory is used in the SDK. This protocol defines the swappable views of the video experience. There are default implementations for all the views used in the SDK. If you want to customize a view, you will need to provide your own implementation of the ViewFactory, but you will need to implement only the view you want to swap.

For example, let's customize the outgoing call view and attach a text overlay to it. For this, we will need to implement the makeOutgoingCallView(viewModel: CallViewModel) -> some View in the ViewFactory:

class CustomViewFactory: ViewFactory {

func makeOutgoingCallView(viewModel: CallViewModel) -> some View {
// Here you can also provide your own custom view.
// In this example, we are re-using the standard one, while also adding an overlay.
let view = DefaultViewFactory.shared.makeOutgoingCallView(viewModel: viewModel)
return view.overlay(
Text("Custom text overlay")
)
}
}

Next, when you attach the CallModifier to your hosting view, you need to inject the newly created CustomViewFactory. The SDK will use the views you have provided in your custom implementation, while it will default back to the ones from the SDK in the slots where you haven't provided any implementation.

In order to inject the ViewFactory, you will need to update the CallModifier initializer.

    @StateObject var callViewModel = CallViewModel()
@State var callId = ""

var body: some View {
VStack {
TextField("Insert a call id", text: $callId)
.textFieldStyle(.roundedBorder)
.padding()

Button {
resignFirstResponder()
callViewModel.startCall(
callType: "default",
callId: callId,
members: [/* Your list of participants goes here. */]
)
} label: {
Text("Start a call")
}
}
.padding()
.modifier(CallModifier(viewFactory: CustomViewFactory(), viewModel: callViewModel))
}

For the full list of supported view slots that can be swapped, please refer to this page.

Permissions

Making a video call requires the usage of the camera and the microphone of the device. Therefore, you need to request permissions to use them in your app. In order to do this, you will need to add the following keys and values in your Info.plist file.

Privacy - Camera Usage Description - "Your_app_name requires camera access in order to capture and transmit video" Privacy - Microphone Usage Description - "Your_app_name requires microphone access in order to capture and transmit audio"

Screenshot shows permissions in the .plist file

note

You should replace "Your_app_name" (or also use your custom strings instead).

With this, you should be able to test a video call between two devices.

note

The call id should be the same on the different devices that are part of the call.

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