override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
ChatTheme {
ChannelList(modifier = Modifier.fillMaxSize())
}
}
}
ChannelList
The ChannelList
component allows you to build a paginated list of Channel
items with exposed long tap and single tap actions. We provide two versions of the ChannelList
component:
- Bound: This version binds itself to a
ChannelListViewModel
and loads all the required data. It also connects long item tap and pagination events to theViewModel
. - Stateless: This is a stateless version of the list, which doesn’t depend on a
ViewModel
, and instead depends on pure state from external sources to render its UI.
You can learn more about the different component types on the Component Architecture page.
The bound version of the list uses the stateless list internally. That way, when providing the same state to either component, the behavior will be the same.
Based on the provided state, the component shows the following UI:
- Loading indicator if we’re loading the initial data.
- Empty view if loading is done but there is no data to show.
- The list of channels with pagination.
Let’s see how to show a list of channels.
Usage
To use the bound ChannelList
, add it to your UI within setContent()
:
This is a very basic and crude example, that just shows a list of channels with pagination. Even though the state handling is set up, we recommend passing in action handlers or a ChannelListViewModel
instance and consuming the internal state, to react to single and long item taps.
The snippet above will generate the following UI.
In order to fully utilize the Channel
items, let’s see how to handle actions and state from the ViewModel.
Handling Actions
If you’ve chosen the bound version of the ChannelList
component, we recommend either providing your own instance of the ViewModel
, or overriding default actions to react to state changes. To support that, the ChannelList
signature exposes the following parameters:
@Composable
fun ChannelList(
viewModel: ChannelListViewModel = viewModel(
factory = ... // Our default factory
),
onLastItemReached: () -> Unit = { viewModel.loadMore() },
onChannelClick: (Channel) -> Unit = {},
onChannelLongClick: (Channel) -> Unit = { viewModel.selectChannel(it) },
... // Other UI-related parameters
)
viewModel
: The instance of theChannelListViewModel
that this component reads data from and sends events to. Pass in your own instance if you want more control over your business logic, such as changingChannel
filters or sort order in runtime.onLastItemReached
: Handler when the user reaches the last item in the list to trigger pagination. You don’t need to override this if you’re using the defaultviewModel
, but if you’re using a custom one, you can add custom behavior.onChannelClick
: Handler when the user taps on an item. Useful for starting theMessagesScreen
.onChannelLongClick
: Handler when the user long taps on an item. By default, this updates state in theviewModel
, which you can read to show custom UI andChannel
actions if you’re using a customViewModel
instance. Override if you’re using the defaultviewModel
and you want to change the behavior.
You may need to pass a custom ChatEventHandler
to make sure the list is updated properly. Check ChannelListUpdates section to read more.
Here’s an example of using the default viewModel
, but overriding the behavior:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
ChatTheme {
// Custom state holder
var selectedChannel by remember { mutableStateOf<Channel?>(null) }
Box(modifier = Modifier.fillMaxSize()) {
ChannelList(
modifier = Modifier.fillMaxSize(),
onChannelLongClick = { // Custom long tap handler
selectedChannel = it
},
onChannelClick = {
// Start the MessagesScreen
},
)
if (selectedChannel != null) {
// Show custom UI
}
}
}
}
}
In the example above, we created a selectedChannel
state holder, which we use to show some custom UI if the data is not null. We update the state when the user long taps on an item.
We also provide a custom onChannelClick
handler, to open the MessagesScreen
with the selected item. This will produce the same UI, but with user-defined actions.
Alternatively, you can override the default ViewModel
and read the internal state:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
ChatTheme {
Box(modifier = Modifier.fillMaxSize()) {
ChannelList(
modifier = Modifier.fillMaxSize(),
viewModel = listViewModel, // Passing in our ViewModel
onChannelClick = {
// Start the MessagesScreen
}
)
if (listViewModel.selectedChannel != null) {
// Show custom UI
}
}
}
}
}
The behavior will be the same and you gain more control over the ViewModel
.
We recommend that you create an instance of our ViewModel
if you’re thinking of using our predefined state and operations. If you’re looking into a more low-level solution, with more control, you can use the stateless version of our components.
Controlling the scroll state
You can control the scroll state of the channel list by providing a lazyListState
parameter, like in the example below:
@Composable
fun ChannelList(
..., // State
lazyListState: LazyListState = rememberLazyListState(),
... // Actions & Content Slots
)
lazyListState
: The scroll state of the list. While not a handler, you can use it to control the scroll and trigger custom scroll actions.
To customize this state you can simply pass your own instance as a parameter:
val myListState = rememberLazyListState()
ChannelList(
..., // State
lazyListState = myListState,
... // Actions & Content Slots
)
Customization
If you’re looking to customize the UI of the ChannelList
, there are a few ways you can do so, as per the signature:
@Composable
fun ChannelList(
// State and action handlers
modifier: Modifier = Modifier,
contentPadding: PaddingValues = PaddingValues(...),
loadingContent: @Composable () -> Unit = { ... },
emptyContent: @Composable () -> Unit = { ... },
emptySearchContent: @Composable (String) -> Unit = { ... },
helperContent: @Composable BoxScope.() -> Unit = { ... },
loadingMoreContent: @Composable () -> Unit = { ... },
itemContent: @Composable (ChannelItem) -> Unit = { ... },
divider: @Composable () -> Unit = { ... },
)
modifier
: The modifier for the root component. You can apply a background, elevation, padding, shape, touch handlers and much more.contentPadding
: Padding values to be applied to the channel list surrounding the content inside.loadingContent
: Customizable composable that allows you to override the default loading indicator when loading the initial data set.emptyContent
: Customizable composable that allows you to override the empty state, when there are no channels available.emptySearchContent
: Customizable composable that allows you to override the empty state, when there are no channels matching the search query.helperContent
: Composable that represents helper content for the channel list. Empty by default, but can be used, for example, to display back to top floating action button.loadingMoreContent
: Composable that represents the loading more content, when we’re loading the next page.itemContent
: Customizable composable that allows you to fully override the UI and behavior of channel items. This will be applied to each item in the list, and you’ll gain access to theChannel
inside the lambda when building your custom UI.divider
: Customizable composable that allows you to override the item divider.
Here’s a simple example for building your own channel item, by overriding the itemContent
parameter:
@Composable
fun CustomChannelListItem() {
val user by listViewModel.user.collectAsState() // Fetch user
ChannelList(
..., // Set up state
itemContent = { // Customize the channel items
Card(modifier = Modifier
.padding(2.dp)
.fillMaxWidth()) {
Row(
modifier = Modifier
.padding(8.dp)
.fillMaxWidth(),
verticalAlignment = Alignment.CenterVertically
) {
ChannelAvatar(
modifier = Modifier.size(40.dp),
channel = it.channel,
currentUser = user
)
Spacer(modifier = Modifier.width(8.dp))
Text(
text = ChatTheme.channelNameFormatter.formatChannelName(it.channel),
style = ChatTheme.typography.bodyBold,
maxLines = 1,
)
}
}
}
)
}
The snippet above will generate the following UI:
As you can see, the items are now within a card and show just the image and the channel name. You can customize the items to any extent, whatever your design specification might require.
And you can customize the emptyContent
and the loadingContent
to your needs if you need custom UI there.