Animate(duration_delay___completion_)
public func Animate(
duration: TimeInterval = 0.25,
delay: TimeInterval = 0,
_ actions: @escaping () -> Void,
completion: ((Bool) -> Void)? = nil
)
public func Animate(
duration: TimeInterval = 0.25,
delay: TimeInterval = 0,
_ actions: @escaping () -> Void,
completion: ((Bool) -> Void)? = nil
)