import { Call, StreamVideoClient } from '@stream-io/video-react-sdk';
let client: StreamVideoClient; // ...
const call: Call = client.call(type, id);
// load existing call information from our servers
await call.get();
// Creates the call on our servers in case it doesn't exist. Otherwise,
// loads the call information from our servers.
await call.getOrCreate();
// join the call
await call.join();
// leave the call and dispose all allocated resources
await call.leave();
Calling State and Lifecycle
The call
object instance manages everything related to a particular call instance, such as:
- creating and joining a call
- performing actions (mute, unmute, send reaction, etc…)
- manage event subscriptions (
call.on('call.session_started', callback)
, etc…) - and many more
Every call
instance should be created through the client.call(type, id)
helper.
Our StreamVideoClient
is responsible for maintaining a WebSocket connection to our servers and also takes care about the API calls that are proxied from the call
instance.
As we learned in Joining and Creating Calls guide, a call instance is managed like this:
Every call
instance has a local state, exposed to integrators through:
call.state.callingState
- a getter that returns the current valuecall.state.callingState$
- an observable that an integrator can subscribe to and be notified everytime the value changesuseCallCallingState()
- a call state hook that makes it easy to read and update the UI based on calling state values in React components.
Call Instance
The call instance is a stateful resource that you acquire with client.call()
and must dispose of with call.leave()
. Failure to dispose of the call properly can result in memory leaks and unexpected behavior.
In practice, this means that:
- You should only create call instances in effects.
- Effects that create a call instance should have a
call.leave()
cleanup.
const [call, setCall] = useState<Call | undefined>(undefined);
useEffect(() => {
const myCall = client.call(callType, callId);
myCall.join({ create: true }).then(
() => setCall(myCall),
() => console.error('Failed to join the call'),
);
return () => {
myCall.leave().catch(() => console.error('Failed to leave the call'));
setCall(undefined);
};
}, [callType, callId]);
To join the same call again, you can reuse the same call instance, or create a new one using client.call(type, id)
.
Calling State
Every call
instance has its own local state managed by the SDK.
These values are exposed through the CallingState
enum:
import { CallingState, useCallStateHooks } from '@stream-io/video-react-sdk';
const { useCallCallingState } = useCallStateHooks();
const callingState = useCallCallingState();
switch (callingState) {
case CallingState.JOINED:
// ...
break;
default:
const exhaustiveCheck: never = callingState;
throw new Error(`Unknown calling state: ${exhaustiveCheck}`);
}
As CallingState
is an enum that can be extended at any time by us, it would be good to make sure you
use it exhaustively. This way, if you use TypeScript, you can get a compile time error and be notified that
there are few more states that you should handle.
Calling States
State | Description |
---|---|
CallingState.UNKNOWN | The state is unknown. This value is set when Calling State isn’t initialized properly. |
CallingState.IDLE | A call instance is created on the client side but a WebRTC session isn’t established yet. |
CallingState.RINGING | This is an incoming (ring) call. You are the callee. |
CallingState.JOINING | The call join flow is executing (typically right after call.join() ). Our systems are preparing to accept the new call participant. |
CallingState.JOINED | The join flow has finished successfully and the current participant is part of the call. The participant can receive and publish audio and video. |
CallingState.LEFT | The call has been left (call.leave() ) and all allocated resources are released. Please create a new call instance if you want to re-join. |
CallingState.RECONNECTING | A network connection has been lost (due to various factors) and the call instance attempts to re-establish a connection and resume the call. |
CallingState.RECONNECTING_FAILED | The SDK failed to recover the connection after a couple of consecutive attempts. You need to inform the user that he needs to go online and manually attempt to rejoin the call. |
CallingState.MIGRATING | The SFU node that is hosting the current participant is shutting down or tries to rebalance the load. This call instance is being migrated to another SFU node. |
CallingState.OFFLINE | No network connection can be detected. Once the connection restores, the SDK will automatically attempt to recover the connection (signalled with RECONNECTING state). |
Example handling
To understand these values better, here is a hypothetical example of how these values can be mapped:
import { CallingState, useCallStateHooks } from '@stream-io/video-react-sdk';
const { useCallCallingState } = useCallStateHooks();
const callingState = useCallCallingState();
switch (callingState) {
case CallingState.UNKNOWN:
case CallingState.IDLE:
return <LobbyScreen />;
case CallingState.RINGING:
return <IncomingCallScreen />;
case CallingState.JOINING:
return <LoadingCallScreen />;
case CallingState.JOINED:
return <ActiveCallScreen />;
case CallingState.LEFT:
return <HaveANiceDayScreen />;
case CallingState.RECONNECTING:
case CallingState.MIGRATING:
return <RestoringConnectionScreen />;
case CallingState.RECONNECTING_FAILED:
return <GeneralConnectionErrorScreen />;
case CallingState.OFFLINE:
return <NoConnectionScreen />;
default:
const exhaustiveCheck: never = callingState;
throw new Error(`Unknown calling state: ${exhaustiveCheck}`);
}