// This feature is not yet available in the Unity SDK.
// Please let us know if you'd like this feature implemented: https://github.com/GetStream/stream-chat-unity/issuesTranslation
Chat messages can be translated on-demand or automatically, this allows users speaking different languages on the same channel.
Message Translation Endpoint
This API endpoint translates an existing message to another language. The source language is inferred from the user language or detected automatically by analyzing its text. If possible it is recommended to store the user language, see " Set user language " section later in this page.
The endpoint returns the translated message, updates it and sends a message.updated event to all users on the channel.
Only the text field is translated, custom fields and attachments are not included.
i18n data
When a message is translated, the i18n object is added. The i18n includes the message text in all languages and the code of the original language.
The i18n object has one field for each language named using this convention language-code_text
Here is an example after translating a message from english into French and Italian.
// Translations are exposed on the message as the I18n dictionary
foreach (var pair in message.I18n)
{
Debug.Log($"{pair.Key} = {pair.Value}"); // e.g. "fr_text = Bonjour, ..."
}
// The original language is under the "language" key
if (message.I18n.TryGetValue("language", out var originalLanguage))
{
Debug.Log(originalLanguage); // "en"
}
// Read a specific translation, falling back to the original text
var text = message.I18n.TryGetValue("fr_text", out var french) ? french : message.Text;Automatic translation
Automatic translation translates all messages immediately when they are added to a channel and are delivered to the other users with the translated text directly included.
Automatic translation works really well for 1-1 conversations or group channels with two main languages.
Let's see how this works in practice:
-
A user sends a message and automatic translation is enabled
-
The language set for that user is used as source language (if not the source language will be automatically detected)
-
The message text is translated into the other language in used on the channel by its members
When using auto translation, it is recommended setting the language for all users and add them as channel members
Enabling automatic translation
Automatic translation is not enabled by default. You can enable it for your application via API or CLI from your backend. You can also enable auto translation on a channel basis.
// Enable auto-translation for a single channel
await channel.UpdatePartialAsync(new Dictionary<string, object>
{
{ "auto_translation_enabled", true },
{ "auto_translation_language", "en" }
});
// Read the current settings back from the channel
Debug.Log(channel.AutoTranslationEnabled);
Debug.Log(channel.AutoTranslationLanguage);
// Enabling auto-translation for the whole app is a server-side operation.
// Use one of our server-side SDKs or the Stream Dashboard for that.Set user language
In order for auto translation to work, you must set the user language or specify a destination language for the channel using the auto_translation_language field (see previous code example).
// Set the language used to translate messages for a user
await Client.UpsertUsersAsync(new[]
{
new StreamUserUpsertRequest
{
Id = "user-id",
Language = "fr"
}
});Messages are automatically translated from the user language that posts the message to the most common language in use by the other channel members.
Caveats and limits
-
Translation is only done for messages with up to 5,000 characters. Blowin' In The Wind from Bob Dylan contains less than 1,000 characters
-
Error messages and commands are not translated (ie. /giphy hello)
-
When a message is updated, translations are recomputed automatically
-
Changing translation settings or user language have no effect on messages that are already translated
-
If there are three or more languages being used by channel members, auto-translate will default to the most common language used by the channel members. Therefore, this feature is best suited for groups with a maximum of two main languages.
A workaround to support more than two languages is to use the translateMessage endpoint to store translated messages for multiple languages, and render the appropriate translation depending on the current users language.
Available Languages
| Language name | Language code |
|---|---|
| Afrikaans | af |
| Albanian | sq |
| Amharic | am |
| Arabic | ar |
| Azerbaijani | az |
| Bengali | bn |
| Bosnian | bs |
| Bulgarian | bg |
| Chinese (Simplified) | zh |
| Chinese (Traditional) | zh-TW |
| Croatian | hr |
| Czech | cs |
| Danish | da |
| Dari | fa-AF |
| Dutch | nl |
| English | en |
| Estonian | et |
| Finnish | fi |
| French | fr |
| French (Canada) | fr-CA |
| Georgian | ka |
| German | de |
| Greek | el |
| Haitian Creole | ht |
| Hausa | ha |
| Hebrew | he |
| Hindi | hi |
| Hungarian | hu |
| Indonesian | id |
| Italian | it |
| Japanese | ja |
| Korean | ko |
| Latvian | lv |
| Lithuanian | lt |
| Malay | ms |
| Norwegian | no |
| Persian | fa |
| Pashto | ps |
| Polish | pl |
| Portuguese | pt |
| Romanian | ro |
| Russian | ru |
| Serbian | sr |
| Slovak | sk |
| Slovenian | sl |
| Somali | so |
| Spanish | es |
| Spanish (Mexico) | es-MX |
| Swahili | sw |
| Swedish | sv |
| Tagalog | tl |
| Tamil | ta |
| Thai | th |
| Turkish | tr |
| Ukrainian | uk |
| Urdu | ur |
| Vietnamese | vi |