Messages Overview

Let’s dive right into it, the example below shows how to send a simple message using Stream:

var channel = await Client.GetOrCreateChannelWithIdAsync(ChannelType.Messaging, channelId: "my-channel-id");
var message = await channel.SendNewMessageAsync("Hello world!");

Note how server side SDKs require that you specify user_id to indicate who is sending the message. You can add custom fields to both the message and the attachments. There’s a 5KB limit for the custom fields. File uploads are uploaded to the CDN so don’t count towards this 5KB limit.

nametypedescriptiondefaultoptional
textstringThe text of the chat message (Stream chat supports markdown and automatically enriches URLs).
attachmentsarrayA list of attachments (audio, videos, images, and text). Max is 30 attachments per message. The total combined attachment size can’t exceed 5KB.
user_idobjectThis value is automatically set in client-side mode. You only need to send this value when using the server-side APIs.
mentioned_usersarrayA list of users mentioned in the message. You send this as a list of user IDs and receive back the full user data.
message custom dataobjectExtra data for the message. Must not exceed 5KB in size.
skip_pushbooldo not send a push notificationfalse

Complex Example

A more complex example for creating a message is shown below:

var channel = await Client.GetOrCreateChannelWithIdAsync(ChannelType.Messaging, "my-channel-id");

IStreamUser someUser = null;

// Send simple message with text only
var message3 = await channel.SendNewMessageAsync("Hello");

// Send simple message with text only
var message2 = await channel.SendNewMessageAsync("Let's start a thread!");

var message = await channel.SendNewMessageAsync(new StreamSendMessageRequest
{
  MentionedUsers = new List<IStreamUser> { someUser }, // Mention a user
  ParentId = message2.Id, // Write in thread
  PinExpires = new DateTimeOffset(DateTime.Now).AddDays(7), // Pin for 7 days
  Pinned = true,
  QuotedMessage = message3,
  ShowInChannel = true,
  Text = "Hello",
  CustomData = new StreamCustomDataRequest
  {
    { "my_lucky_numbers", new List<int> { 7, 13, 81 } }
  }
});

mentioned_users field must contain a maximum of 25 items.

By default Stream’s UI components support the following attachment types:

  • Audio
  • Video
  • Image
  • Text

You can specify different types as long as you implement the frontend rendering logic to handle them. Common use cases include:

  • Embedding products (photos, descriptions, outbound links, etc.)
  • Sharing of a users location

The React tutorial for Stream Chat explains how to customize the Attachment component.

Get a Message

You can get a single message by its ID using the getMessage call:

// Will be implemented soon, raise a GitHub issue if you need this feature https://github.com/GetStream/stream-chat-unity/issues/

Get a Message Options

nametypedescriptiondefaultoptional
show_deleted_messagebooleanif true, returns the original messagefalse

show_deleted_message is exposed for server-side calls only.

Update a Message

You can edit a message by calling updateMessage and including a message with an ID – the ID field is required when editing a message:

var channel = await Client.GetOrCreateChannelWithIdAsync(ChannelType.Messaging, channelId: "my-channel-id");
var message = await channel.SendNewMessageAsync("Hello world!");

// Edit message text and some custom data
await message.UpdateAsync(new StreamUpdateMessageRequest
{
  Text = "Hi everyone!",
  CustomData = new StreamCustomDataRequest
  {
    {"tags", new [] {"Funny", "Unique"}}
  }
});

Partial Update

A partial update can be used to set and unset specific fields when it is necessary to retain additional data fields on the object. AKA a patch style update.

// Will be implemented soon, raise a GitHub issue if you need this feature https://github.com/GetStream/stream-chat-unity/issues/

Delete A Message

You can delete a message by calling deleteMessage and including a message with an ID. Messages can be soft deleted or hard deleted. Unless specified via the hard parameter, messages are soft deleted. Be aware that deleting a message doesn’t delete its attachments. See the docs for more information on deleting attachments.

// Soft delete
await message.SoftDeleteAsync();

// Hard delete
await message.HardDeleteAsync();

Soft delete

  1. Can be done client-side by users

  2. Message is still returned in the message list and all its data is kept as it is

  3. Message type is set to “deleted”

  4. Reactions and replies are kept in place

  5. Can be undeleted

Hard delete

  1. Can be done client-side by users but be cautious this action is not recoverable

  2. The message is removed from the channel and its data is wiped

  3. All reactions are deleted

  4. All replies and their reactions are deleted

By default messages are soft deleted, this is a great way to keep the channel history consistent.

Undelete a message

A message that was soft-deleted can be undeleted. This is only allowed for server-side clients. The userID specifies the user that undeleted the message, which can be used for auditing purposes.

Messages can be undeleted if:

  • The message was soft-deleted

  • The channel has not been deleted

  • It is not a reply to a deleted message. If it is, the parent must be undeleted first

  • The user that undeletes the message is valid

await client.undeleteMessage(messageID, userID);
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