channel := client.Chat().Channel("messaging", "general")
channel.Update(ctx, &getstream.UpdateChannelRequest{
Invites: []getstream.ChannelMemberRequest{{UserID: "thierry"}},
})Invites
Invites allow you to add users to a channel with a pending state. The invited user receives a notification and can accept or reject the invite.
Unread counts are not incremented for channels with a pending invite.
Invite Users
Accept an Invite
Call acceptInvite to accept a pending invite. You can optionally include a message parameter to post a system message when the user joins (e.g., "Nick joined this channel!").
channel.Update(ctx, &getstream.UpdateChannelRequest{
AcceptInvite: getstream.PtrTo(true),
UserID: getstream.PtrTo("thierry"),
})Reject an Invite
Call rejectInvite to decline a pending invite. Client-side calls use the currently connected user. Server-side calls require a user_id parameter.
channel.Update(ctx, &getstream.UpdateChannelRequest{
RejectInvite: getstream.PtrTo(true),
UserID: getstream.PtrTo("thierry"),
})Query Invites by Status
Use queryChannels with the invite filter to retrieve channels based on invite status. Valid values are pending, accepted, and rejected.
Query Accepted Invites
client.Chat().QueryChannels(ctx, &getstream.QueryChannelsRequest{
FilterConditions: map[string]any{"invite": "accepted"},
})Query Rejected Invites
client.Chat().QueryChannels(ctx, &getstream.QueryChannelsRequest{
FilterConditions: map[string]any{"invite": "rejected"},
})Query Pending Invites
client.Chat().QueryChannels(ctx, &getstream.QueryChannelsRequest{
FilterConditions: map[string]any{"invite": "pending"},
})