Invites

Invites allow you to add users to a channel with a pending state. The invited user receives a notification and can accept or reject the invite.

Unread counts are not incremented for channels with a pending invite.

Invite Users

// Android SDK
ChannelClient channelClient = client.channel("messaging", "general");

List<String> memberIds = Arrays.asList("thierry", "tommaso");
Map<String, Object> data = new HashMap<>();
data.put("invites", Arrays.asList("nick"));

channelClient.create(memberIds, data).enqueue(result -> {
  if (result.isSuccess()) {
    Channel channel = result.data();
  } else {
    // Handle result.error()
  }
 });


// Backend SDK
chat.updateChannel("messaging", "general", UpdateChannelRequest.builder()
    .invites(List.of(
        ChannelMemberRequest.builder().userID("thierry").build(),
        ChannelMemberRequest.builder().userID("tommaso").build()))
    .build()).execute();

Accept an Invite

Call acceptInvite to accept a pending invite. You can optionally include a message parameter to post a system message when the user joins (e.g., "Nick joined this channel!").

// Android SDK
channelClient.acceptInvite("Nick joined this channel!").enqueue(result -> {
  if (result.isSuccess()) {
    Channel channel = result.data();
  } else {
    // Handle result.error()
  }
});

// Backend SDK
chat.updateChannel("messaging", "general", UpdateChannelRequest.builder()
    .acceptInvite(true)
    .userID("nick")
    .message(MessageRequest.builder().text("Nick joined the channel").userID("nick").build())
    .build()).execute();

Reject an Invite

Call rejectInvite to decline a pending invite. Client-side calls use the currently connected user. Server-side calls require a user_id parameter.

// Android SDK
channelClient.rejectInvite().enqueue(result -> {
  if (result.isSuccess()) {
    // Invite rejected
  } else {
    // Handle result.error()
  }
});

// Backend SDK
chat.updateChannel("messaging", "general", UpdateChannelRequest.builder()
    .rejectInvite(true)
    .userID("nick")
    .build()).execute();

Query Invites by Status

Use queryChannels with the invite filter to retrieve channels based on invite status. Valid values are pending, accepted, and rejected.

Query Accepted Invites

// Android SDK
FilterObject filter = Filters.eq("invite", "accepted");
int offset = 0;
int limit = 10;
QuerySorter<Channel> sort = new QuerySortByField<>();
int messageLimit = 0;
int memberLimit = 0;
QueryChannelsRequest request = new QueryChannelsRequest(filter, offset, limit, sort, messageLimit, memberLimit);

client.queryChannels(request).enqueue(result -> {
  if (result.isSuccess()) {
    List<Channel> channels = result.data();
  } else {
    // Handle result.error()
  }
});

// Backend SDK
chat.queryChannels(QueryChannelsRequest.builder()
    .filterConditions(Map.of("invite", "accepted"))
    .build()).execute();

Query Rejected Invites

// Android SDK
FilterObject filter = Filters.eq("invite", "rejected");
int offset = 0;
int limit = 10;
QuerySorter<Channel> sort = new QuerySortByField<>();
int messageLimit = 0;
int memberLimit = 0;
QueryChannelsRequest request = new QueryChannelsRequest(filter, offset, limit, sort, messageLimit, memberLimit);

client.queryChannels(request).enqueue(result -> {
  if (result.isSuccess()) {
    List<Channel> channels = result.data();
  } else {
    // Handle result.error()
  }
});

// Backend SDK
chat.queryChannels(QueryChannelsRequest.builder()
    .filterConditions(Map.of("invite", "rejected"))
    .build()).execute();

Query Pending Invites

FilterObject filter = Filters.eq("invite", "pending");
int offset = 0;
int limit = 10;
QuerySorter<Channel> sort = new QuerySortByField<>();
int messageLimit = 0;
int memberLimit = 0;
QueryChannelsRequest request = new QueryChannelsRequest(filter, offset, limit, sort, messageLimit, memberLimit);

client.queryChannels(request).enqueue(result -> {
  if (result.isSuccess()) {
    List<Channel> channels = result.data();
  } else {
    // Handle result.error()
  }
});