Invites

Invites allow you to add users to a channel with a pending state. The invited user receives a notification and can accept or reject the invite.

Unread counts are not incremented for channels with a pending invite.

Invite Users

using GetStream;
using GetStream.Models;

var client = new StreamClient("{{ api_key }}", "{{ api_secret }}");
var chat = new ChatClient(client);

var channelId = "channel-id";

// Send invites
await chat.UpdateChannelAsync("messaging", channelId,
    new UpdateChannelRequest
    {
        Invites = new List<ChannelMemberRequest>
        {
            new ChannelMemberRequest { UserID = "thierry" }
        }
    });

Accept an Invite

Call acceptInvite to accept a pending invite. You can optionally include a message parameter to post a system message when the user joins (e.g., "Nick joined this channel!").

using GetStream;
using GetStream.Models;

var client = new StreamClient("{{ api_key }}", "{{ api_secret }}");
var chat = new ChatClient(client);

var channelId = "channel-id";

// Accept invite
await chat.UpdateChannelAsync("messaging", channelId,
    new UpdateChannelRequest
    {
        AcceptInvite = true,
        UserID = "thierry"
    });

Reject an Invite

Call rejectInvite to decline a pending invite. Client-side calls use the currently connected user. Server-side calls require a user_id parameter.

using GetStream;
using GetStream.Models;

var client = new StreamClient("{{ api_key }}", "{{ api_secret }}");
var chat = new ChatClient(client);

var channelId = "channel-id";

// Reject invite
await chat.UpdateChannelAsync("messaging", channelId,
    new UpdateChannelRequest
    {
        RejectInvite = true,
        UserID = "thierry"
    });

Query Invites by Status

Use queryChannels with the invite filter to retrieve channels based on invite status. Valid values are pending, accepted, and rejected.

Query Accepted Invites

using GetStream;
using GetStream.Models;

var client = new StreamClient("{{ api_key }}", "{{ api_secret }}");
var chat = new ChatClient(client);

// Query accepted invites
await chat.QueryChannelsAsync(new QueryChannelsRequest
{
    FilterConditions = new Dictionary<string, object>
    {
        { "invite", "accepted" }
    }
});

Query Rejected Invites

using GetStream;
using GetStream.Models;

var client = new StreamClient("{{ api_key }}", "{{ api_secret }}");
var chat = new ChatClient(client);

// Query rejected invites
await chat.QueryChannelsAsync(new QueryChannelsRequest
{
    FilterConditions = new Dictionary<string, object>
    {
        { "invite", "rejected" }
    }
});

Query Pending Invites

using GetStream;
using GetStream.Models;

var client = new StreamClient("{{ api_key }}", "{{ api_secret }}");
var chat = new ChatClient(client);

// Query pending invites
await chat.QueryChannelsAsync(new QueryChannelsRequest
{
    FilterConditions = new Dictionary<string, object>
    {
        { "invite", "pending" }
    }
});